Level Design

Theory behind the Riddle

The levels of my riddle, especially early on were carefully designed to teach players the skills they will need to pass future tasks. This document explains the theory behind the early levels of my riddle. I would have explained them all, but that would be giving out too many spoilers :P. Thanks go out to the creators of Notpr0n and Zest for being the prime inspirations behind my own web riddle.


(Coming soon: "A Matter of Perspective" - Perspective post mortem analysis)